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Detroit Become Human The Painter Flowchart - 100% Walkthrough

Detroit Become Human The Painter Flowchart - 100% Walkthrough

This is the flowchart walkthrough for The Painter, with 100% completion rate and all checkpoints. This chapter is from the perspective of Markus. To the right is a video showing the in-game flowchart, while below is a text version for ease of use.

Markus has just returned home from his errand. He awakens and cares for Carl Manfred, an artist who is stricken with several ailments due to age. After serving him breakfast, Markus is sent to find something to keep himself preoccupied. Upset by what he sees on the news as he eats, Carl decides to accompany Markus instead. They then go to the studio where Carl teaches Markus how to create art and is impressed by what Markus creates. Carl's son then intrudes to request money to feed his drug habit, but angrily leaves when he is refused the money, claiming that his father never loved him and instead only loves himself and his android.

FlowchartEdit

Arriving Home (load checkpoint)
  • Drop Off Package

From here, players can choose to:

Wake Carl
  1. Serve Breakfast OR Carl Notices Markus' Clothes - the latter happens if Markus encounters the protestors in Shades of Color
  2. Find Something to Do (checkpoint)

At this point, players can choose to either Play Chess, Read Book, or Play Piano. No matter the choice, they will eventually lead to Take Carl to the Studio. Here are the options for each, however:

Play Chess
  • Win
  • Lose
  • Draw
Read Book - from the bookshelf in the back of the room
  • The Republic by Plato
  • Tragedies of William Shakespeare
  • Odes by John Keates
Play Piano
  • Melancholic
  • Hopeful
  • Intimate
  • Enigmatic
Take Carl to the Studio
  1. Paint Something You See
    • Copy Carl's Painting
    • Copy Desk
    • Copy Statue
  2. Paint From the Heart
    • Androids
      • Fate
      • Hope
      • Pain
      • Sadness
    • Humanity
      • Anger
      • Comfort
      • Empathy
      • Hope
    • Identity
      • Androids
      • Despair
      • Doubts
      • Prisoner
  3. Leo Intruded to Ask for Money

TriviaEdit

  • If you look at one of the bookshelves near the dining table, two large origami birds can be seen. This is likely a reference to Heavy Rain.
  • The Piano's brand name is Quantic, which a reference to the game company.
  • When Markus plays the piano, the songs are from the soundtrack of Detroit: Become Human.
    • If Melancholic is played, it is Markus's theme.
    • If Hopeful is played, it is the opening theme of the game.
    • If Intimate is played, it is Kara's theme song in the soundtrack.
    • If Enigmatic is played, it is another part of Markus's theme.