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Detroit: Become Human Chapters

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For the full transcript of this chapter, click here.

Stormy Night is the seventh chapter of Detroit: Become Human. This chapter has nine different outcomes.

Overview[]

This chapter picks up where A New Home left off. Todd has fallen asleep on the couch while Alice sits in the dining room, watching the street outside. Kara has prepared dinner for them and starts serving it at the table. While she serves them, Todd, influenced by the Red Ice he has consumed previously, is triggered by Alice looking at him funny as he claims. He throws the table to the side and hits Alice. Alice flees to the second floor while Todd shouts after her to stay. He orders Kara to stay in the dining room while he goes after Alice.

Unlike the previous chapter, there are multiple intersecting pathways players may choose from that lead to either escape, or demise of any one of the characters of Kara, Todd Williams, or Alice.

Flowchart[]

This is the flowchart walkthrough for Stormy Night, with 100% completion rate and all checkpoints. This chapter is from the perspective of Kara. To the right is an image showing the in-game flowchart, while below is a text version for ease of use.

  1. Dinner's ready (checkpoint)
  2. Wait on Todd & Alice
  3. Todd gets mad (checkpoint)
  4. Kara fails to become deviant OR Break programming
    1. Not required for completion Todd kills Alice
    2. Kara becomes deviant
      • Kara is too slow
        • Not required for completion Todd Kills Alice
      • Kara is in Todd's way downstairs
        1. Todd shoves Kara downstairs
        2. Todd goes upstairs (leads to Get to Alice after Todd)
      • Reason with Todd
        1. Todd shoves Kara downstairs
        2. Todd goes upstairs (leads to Get to Alice after Todd)
    3. Go upstairs
      • Kara is in Todd's way upstairs
        • Todd shoves Kara upstairs (leads to Get to Alice after Todd)
      • Take gun (Cross-chapter impact gun seen in 'A New Home') (leads to Get to Alice after Todd)
    4. Get to Alice before Todd OR Get to Alice after Todd (focus point)
      1. Reason with Todd OR Run away OR Todd is coming OR Lock door
        1. Todd shoves Kara upstairs (leads to Get to Alice after Todd)
          • Take gun (Cross-chapter impact gun seen in 'A New Home')
        2. Fail to hide Failure OR Hide in corridor Success
          1. Todd takes Alice to her room (leads to Get to Alice after Todd)
            • Take gun (Cross-chapter impact gun seen in 'A New Home')
          2. Todd realizes Kara and Alice are gone
            • Run to backyard OR Try front door
            1. (leads to Fight Downstairs in Get to Alice after Todd)
            2. Fail to open door Failure OR Open front door Success
              1. (leads to Fight Downstairs in Get to Alice after Todd)
              2. Run to the bus
                • Miss bus Not required for completion (not possible on "casual difficulty") OR Catch bus Success
                1. Not required for completion Todd broke Kara outside (not possible on "casual" difficulty)
                2. Cross-chapter impact Kara & Alice evaded Todd
        3. Out of time
          • Todd breaks in bedroom (leads to Defend Alice in Get to Alice after Todd)
        4. Lock room
          • Grab lamp OR Talk to Alice OR Open window (Cross-chapter impact way out seen in 'A New Home')
          1. Todd breaks in bedroom (leads to Defend Alice in Get to Alice after Todd)
          2. Todd breaks in bedroom (leads to Defend Alice in Get to Alice after Todd)
          3. Face Todd OR Go out
            1. (leads to Defend Alice in Get to Alice after Todd)
            2. Fail to escape by window Failure OR Escape by window Success
              1. Not required for completion Todd broke Kara outside OR (leads to Defend Alice in Get to Alice after Todd if on "casual" difficulty)
              2. Run to the bus
                • Miss bus Not required for completion (not possible on "casual difficulty") OR Catch bus Success
                1. Not required for completion Todd broke Kara outside
                2. Cross-chapter impact Kara & Alice evaded Todd
      2. Threaten with gun (if Kara took the gun)
        1. Defend Alice
        2. Kara kills Todd (gun was taken) OR Alice kills Todd (gun was taken) OR Stun Todd
          1. Open front door
            1. Run to the bus
            2. Cross-chapter impact Kara shot Todd - cross-chapter impact: allows "Use gun" path during Fugitives and disallows "Meet Todd" path during Battle for Detroit - Kara Leaving Detroit
          2. Open front door
            1. Run to the bus
            2. Cross-chapter impact Alice shot Todd - cross-chapter impact: allows "Use gun" path during Fugitives and disallows "Meet Todd" path during Battle for Detroit - Kara Leaving Detroit
          3. Leave the room
            1. Todd chases Kara
            2. Todd catches them (not possible on "casual" difficulty) OR Run to backyard OR Try front door
              1. Not required for completion Todd broke Kara in the corridor
              2. (leads to Fight downstairs)
              3. Open front door Success OR Fail to open door Failure
                1. Miss bus Not required for completion (not possible on "casual difficulty") OR Catch bus Success
                  1. Not required for completion Todd broke Kara outside
                  2. Cross-chapter impact Kara & Alice fought their way out
                2. Fight downstairs
                  • Todd wins fight Not required for completion OR Escape from Todd Success
                    1. Not required for completion Todd broke Kara downstairs
                    2. Fail to escape Not required for completion (not possible on "casual difficulty") OR Escape via yard Success
                      1. Not required for completion Todd broke Kara outside
                      2. Miss bus Not required for completion (not possible on "casual" difficulty) OR Catch bus Success
                        1. Not required for completion Todd broke Kara outside
                        2. Cross-chapter impact Kara & Alice fought their way out

Cross-chapter impacts[]

  1. Kara takes the gun
  2. Kara and Alice die
  3. Todd lives

4. Todd Dies

  • He will be mentioned by Joss Douglas in television on Midnight Train

Detailed Walkthrough[]

TBA

Notes[]

  • If you take too long to bring the food, Todd will impatiently ask if they’re gonna eat;
  • You can turn on the lights before serving the food;
  • If Kara tries to walk away before turning on the light, Todd will impatiently yell at Kara to turn on the light and that he “can’t see shit”;
  • It is possible to not do any of the tasks before Todd rages at Alice;
  • Kara can put a napkin on Alice’s lap;
  • If you move while Todd is speaking, he’ll get startled and tell Kara stop moving and that it’s making him nervous;
  • If you stay still, Todd will rant about how it’s Alice’s fault before telling Kara not to move;
  • If Kara complies with Todd, he’ll go upstairs and kill Alice and will then rage at Kara for allowing it to happen;
  • If Kara becomes deviant long after Todd goes upstairs, she’ll be too late to save Alice;
  • It is possible to have Todd kill Alice and blame Kara as a deviant;
  • Through glitching it is possible to move without breaking the programming;
  • If you become deviant when Todd is heading upstairs, Kara will still get the objective to protect Alice, but instead views Todd heading upstairs and the option to reason with Todd is removed;
  • If you block Todd in the living room, Todd will shove Kara onto the floor;
  • If you block the stairway, Todd will shove Kara down the stairs;
  • If you block the hallway, Todd will shove Kara in the hallway;
  • If Kara didn’t previously find the gun, she will not have the option to enter Todd’s room;
  • If you take the gun before Todd is upstairs, a cutscene of Todd coming upstairs and going to Alice’s room will play out;
  • If Kara waits before talking to Alice, Todd will enter the room and tell Kara to move;
  • When given the choice to “LOCK ROOM”, “SPEAK TO TODD”, or “RUN WITH ALICE” if you do nothing, Todd will enter the room;
  • If you get to Alice before Todd, Kara will have a second opportunity to reason with Todd;
  • If Kara fails to hide in the restroom or Todd’s bedroom, when Todd takes Alice, she’ll scream but if Kara fails to hide in the bathroom, Alice will say “No, dad!” and Kara will sustain a bruise;
  • Kara can fail to lock the door;
  • If Kara talks to Alice after locking the door, Alice will panic and Todd will break in;
  • Kara can take the lamp, doing so will result in Todd telling Kara to move and Kara either choosing to “ACCEPT” or “REFUSE”. This also occurs in scenarios such as facing Todd, talking to Alice, not speaking to Alice, or failing to make a choice;
  • Choosing “ACCEPT” in any scenario will have Kara move away and change her mind;
  • Kara can get to Alice before AND after Todd;
  • Kara can have a second opportunity to take the gun after trying to reason with Todd or failing to hide;
  • If Kara chooses to face Todd after opening the window, Alice will watch the fight outside;
  • If you fail to get Todd off you, he’ll pull you back inside and you’ll have to fight him;
  • If you are on Experienced mode, when escaping through window, Todd will try to grab you and exit the window, however if you play on Casual mode, Todd will just stay still;
  • Failing to slide down the pipe, will have Kara and Alice bump onto the ground;
  • If Kara fails the first QTE when fighting Todd, she will have to dodge right instead of left;
  • If Kara fails to dodge Todd’s charge, she will get pushed into the shelf;
  • If Kara fails too many QTE’s early, she’ll immediately get to the bit where she charges at Todd;
  • If Kara gets kicked by Todd, the camera angle during Todd’s second attempt at kicking will change;
  • If Kara fails to get up, her head will be slammed;
  • If Kara gets punched, Alice will beg Todd to stop;
  • Dodging Todd’s second punch will have him punch a whole the window, and Alice will scream, however if Todd punches Kara, the damage on the window is less severe and Alice will yell “NO”!;
  • Todd can punch Kara twice on the bed;
  • If Kara failed a lot the QTE’s, she’ll sustain a bloody nose;
  • If you fail too many QTE’s, Kara will not get to charge at Todd unless she took the gun;
  • If Kara fails to retrieve the gun, Alice will kill Todd instead;
  • If Kara took the lamp, she can stun Todd with it;
  • Failing to push Todd will give Kara a second opportunity to push him and she can take as long as she wants to chose an option;
  • If you look at Todd after stunning him, he’ll beg Alice for help;
  • If you are playing on “Experienced” mode Todd will slowly follow you, and can kill you, but if you are on “Casual” mode, Todd will just yell;
  • If you don’t make choice on whether to run to the garden or open the door, Todd will catch up and Alice will panic, thus extending the fight;
  • If Kara fails to open the door she’ll have to keep fighting Todd;
  • If Kara hides from Todd and fails to fight him downstairs, Kara will be presented with the same chance to charge and stun Todd downstairs. Otherwise, if Kara already stunned Todd upstairs, Kara will shut down.
  • If Kara opened the door Todd will yell “YOU HAVE TO OBEY ME! You’re mine…” and will actually show remorse;
  • If Todd chased Kara, later on at Jericho, an additional flashback of Todd yelling “YOU’RE MINE!” will play out;
  • If Kara fails to run to the fence, she’ll have to pickup Alice and she fails to pickup Alice she’ll have to try again, if she fails both times she will die;
  • Kara can be broken in the garden;
  • If Todd is injured, his head will bleed;
  • Normally taking too long to get the bus will result in the bus leaving and Todd killing Kara, but if Todd is already dead, the bus will just wait there forever.

Unused Content[]

  • In the preconstruct choice downstairs where Todd has Alice cornered there was originally an option to attack him with the ashtray on the coffee table in addition to grabbing or pushing him.
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