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Androids - Detroit Become Human
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Detroit: Become Human Chapters

The Interrogation • • • • • List of Chapters • • • • • From the Dead

10 - KARA - FUGITIVES 100% FLOWCHART - DETROIT BECOME HUMAN

10 - KARA - FUGITIVES 100% FLOWCHART - DETROIT BECOME HUMAN

All Endings-2

All Endings-2

This is the flowchart walkthrough for Fugitives, with 100% completion rate and all checkpoints. This chapter is from the perspective of Kara and takes place after Stormy Night, provided players were successful in removing Alice Williams from her home. Kara has the option of staying in a motel, car, or squatting.


Flowchart Edit

  1. Last Stop
  2. Leave Bus
  3. Find Shelter For the Night
    • Talk to Parked Android
    • Talk to Android Trash Collector
    • Enter Supermarket
    • Enter Squat
    • Alice too Cold - requires having talked to the android trash collector, then standing outside for a few minutes - leads to Alice & Kara Stayed in Abandoned Car ending
    • Enter Parking Lot
    • Check Motel
    • Enter Laundromat

Laundromat branch Edit

  1. Enter Laundromat
    1. Inside Laundromat
    2. Inspect Dryer
      • Steal Clothes - required to stay in the motel
        • Cc impact Wear Clothes
        • Disturb Man
      • Leave Clothes
    3. Leave Laundromat

Supermarket branch Edit

  1. Enter Supermarket
    • Notice Can Stack - leads to Use Alice as a Diversion below
    • Talk to Clerk
      • Notice Cash Register
        • Use Alice As A Diversion
          • Steal Discreetly
            • Leave Supermarket
          • Take Too Much Time
            • Leave Supermarket
            • Clerk Spots Kara Stealing
              • Draw Gun AND Leave Supermarket AND/OR Take Money - if used during Stormy Night
        • Use Gun - if used during Stormy Night
          • Customer Arrives
            • Give Up
              • Leave Supermarket
            • Resume Hold-Up
              • Open Cash Register
                • Clerk Grabs a Gun
                  • Give Up
                    • Leave Supermarket
                  • Convince
                    • Take Money AND Leave Supermarket
              • "Don't Move"
                • Take Money AND Leave Supermarket
    • Leave Chocolate Bar OR Leave Toy OR Leave Wire Cutters
    • Steal Chocolate Bar OR Steal Toy OR Steal Wire Cutters
      • Clerk Spots Kara Stealing - continued above

Motel branch Edit

  1. Check Motel - the motel requires money to stay at, from Supermarket branch
  2. Have Money and Disguise
  3. Inside Motel
  4. Talk to Receptionist
  5. Check In
  6. Find and Enter Room 28
  7. Remove Wet Clothes
  8. Talk to Alice - can also choose to Give Toy and/or Give Chocolate if acquired during the Supermarket branch
    • Make Promise
    • Don't Make Promise
  9. Kara Sleeps Next to Alice OR Watch Alice From Chair
  10. Alice & Kara Stayed in Motel

Parking Lot branch Edit

  1. Check Parking Lot
  2. Inside Parking Lot
    • Break Into Car
      • Stay
        1. Get in Car
        2. Talk to Alice - can also choose to Give Toy and/or Give Chocolate if acquired during the Supermarket branch
          • Make Promise
          • Don't Make Promise
            1. Kara Sleeps Next to Alice
            2. Alice & Kara Stayed in Abandoned Car
      • Find Another Option
    • Leave Parking Lot
    • Use Wire Cutters - see Squat branch below

Squat branch Edit

  1. Check Squat
  2. Take Wire Cutters
    • Cut Parking Lot Fence OR Cut Street Fence
  3. Inside Squat
  4. Cc impact Meet Ralph - important for later
    • Convince OR Threaten With Gun - if used during Stormy Night
      1. Follow Ralph OR Give Up
      2. Start A Fire OR Make A Bed OR Leave Squat - chain ends if leaving
      3. Talk to Alice - can also choose to Give Toy and/or Give Chocolate if acquired during the Supermarket branch
        • Make Promise
        • Don't Make Promise
          • Kara Sleeps Next to Alice OR Watch Alice From Chair
            • Alice & Kara Stayed in the Squat
    • Give Up - see continuation above

Detailed Walkthrough Edit

Assuming Kara and Alice successfully escaped Todd's house in Stormy Night, the chapter begins on the bus they caught at the end of the previous chapter. The bus controller approaches Kara to inform her that the bus has reached the end of the line.

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